Animation Engine + Cloth Simulation
In this project, I created an animation engine from scratch using C++. It is capable of spline creation and interpolation, 1D and 2D animation blending, IKs, and simulation of cloth.
Learn moreHello! I'm a C++ gameplay engineer, currently working at Playground Games, in the Forza Horizon franchise. I have a bachelor's degree in Computer Science in Real-Time Interactive Simulation from DigiPen Institute of Technology Europe. Here I developed my skills with C++, and learnt about a variety of topics related to game development such as maths, physics, AI, graphics, game engine architecture etc.
In this webpage I go over my experience working in the videogame industry, as well as showcase some of the games and projects I've worked on so far. It started off as one of HTML5UP's designs, but I ended up heavily modifying the html and css to make the layout more appealing and add effects to interactable items. Take a look and enjoy! :)
For any enquiries, don't hesitate and send me an email to m.echeverriamajadas@gmail.com. Also, check out my LinkedIn, Github or Youtube!
Third-person driving adventure game
Unreal Engine 4
8 months of development
Team of 6 programmers
Published on Steam
Best Basque videogame finalist at BIG (formerly Fun & Serious)
3D multiplayer boat fighting game
Split-screen and networked multiplayer
Custom C++ engine
7-8 months of development
Team of 8 programmers
Published on DigiPen games gallery
2D platformer/shooter set inside the human body
Custom C++ engine
7-8 months of development
Team of 6 programmers and 5 artists
Published on DigiPen games gallery
Multiple award nominations
In this project, I created an animation engine from scratch using C++. It is capable of spline creation and interpolation, 1D and 2D animation blending, IKs, and simulation of cloth.
Learn moreTwo person AI research project. Implemented an ant colony foraging behaviour simulation of up to 1000 ants, inspired by the Ant Colony Optimization algorithm, from scratch using C++.
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