About me

Hello! I'm a C++ gameplay engineer, currently working at Playground Games,  in the Forza Horizon franchise. I have a bachelor's degree in Computer Science in Real-Time Interactive Simulation from DigiPen Institute of Technology Europe.  Here I developed my skills with C++, and learnt about a variety of topics related to game development such as maths, physics, AI, graphics, game engine architecture etc.

In this webpage I go over my experience working in the videogame industry, as well as showcase some of the games and projects I've worked on so far. It started off as one of HTML5UP's designs, but I ended up heavily modifying the html and css to make the layout more appealing and add effects to interactable items. Take a look and enjoy! :)

For any enquiries, don't hesitate and send me an email to m.echeverriamajadas@gmail.com. Also, check out my LinkedIn, Github or Youtube!

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ShadowRacer-Banner

Shadow Racer

 Third-person driving adventure game
 Unreal Engine 4
  8 months of development
Team of 6 programmers
       Published on Steam
   Best Basque videogame finalist at BIG (formerly Fun & Serious)

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Seavilizations-Banner

Seavilizations

            3D multiplayer boat fighting game
Split-screen and networked multiplayer
                                          Custom C++ engine
                         7-8 months of development
                                Team of 8 programmers
         Published on DigiPen games gallery

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Entails-Banner

Entails

2D platformer/shooter set inside the human body
 Custom C++ engine
  7-8 months of development
Team of 6 programmers and 5 artists
Published on DigiPen games gallery
   Multiple award nominations

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Projects

Project-Screenshot

Animation Engine + Cloth Simulation

In this project, I created an animation engine from scratch using C++. It is capable of spline creation and interpolation, 1D and 2D animation blending, IKs, and simulation of cloth.

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Project-Screenshot

Ant Colony Simulation

Two person AI research project. Implemented an ant colony foraging behaviour simulation of up to 1000 ants, inspired by the Ant Colony Optimization algorithm, from scratch using C++.

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